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Ebooks Digital Culture & Society: Digital Material/ISM Volume 1, Issue 1 PDF by Ramón Reichert for free Category: Media Studies
The author of the book: Ramón Reichert
Edition: Transcript Verlag
Date of issue: 26 Jan 2016
EAN: 3837631532
ISBN: 9783837631531
Language: English
Format files: Epub, PDF
The size of the: 983 KB
City - Country: New York, Germany

Full description of the book Digital Culture & Society: Digital Material/ISM Volume 1, Issue 1:

"Digital Culture & Society" is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication for interdisciplinary research approaches, contemporary theory developments and methodological innovation in digital media studies. It invites reflection on how culture unfolds through the use of digital technology, and how it conversely influences the development of digital technology itself. The inaugural issue "Digital Material/ism" presents methodological and theoretical insights into digital materiality and materialism.

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About the author Ramón Reichert

Ramon Reichert (Dr.) teaches New Media and Digital Culture at the University of Vienna (AT). His research explores the various intersections between new media, visual culture and identity politics with a specific interest in web economies, software studies, social media, digital (social) methods and issue mapping online. Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (NL). Her research focuses on practices of collaboration, learning and innovation in hacking communities. Pablo Abend (Dr.) is a postdoctoral reseacher in the project "Modding and Editor-Games" at the University of Cologne (GER). His research interests include game studies, geomedia, and participatory media cultures. Mathias Fuchs (Dr.) is professor for "Art and Civic Media" and director of the Gamification Lab at Leuphana University, Luneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies.

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3 days ago

Calvin Clancy
Very very nice, waiting for the sequel to eagerly!
3 days ago

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